Added an optional rolling replay buffer for saving recent gameplay on demand, including while a manual recording continues.
Watch Raid now creates an independent working project on the first save, preserving the original recording and allowing separate edits from the same raid.
Improved Save and exit, project saving, and Undo/Redo consistency to protect authored edits.
Animation and actors
Added timeline animation layers with override/additive blending, body masks, layer weights, and hand/foot IK target controls.
Cleaned up Animator menus, aligned inspector fields, and fixed overlapping viewport controls and text across UI scales.
Improved replay movement interpolation around turns and stops to reduce sideways sliding.
Added saved faceshield positions for actor kits and reduced unnecessary actor rebuilds when changing a faceshield.
Camera and interface
Added lens-distortion presets, aspect-ratio framing, and editable color grading through the post-processing controls and timeline keys.
Fixed custom aspect ratios turning the post-processed live view upside down while preserving framed export orientation.
Unified shared control styling and made button labels and input text follow resized controls.
Improved video playback, export capture, and restoration of native camera effects.
v0.9.8
Animation & actors
Added the Actor Animator with editable clips, pose presets, animation curves, and hand/foot contacts.
Added animated model importing, animation sequencing, and automatic humanoid rig detection and retargeting.
Added Tarkov actor kit editing for clothing, equipment, and held items.
Scene editing
Expanded the object browser with thumbnails, filters, and cross-map object indexing.
Added photos and video playback on scene screens, plus controls for lights built into map objects.
Improved scene organization, editor navigation, UI scaling, and shared preferences.
Added visual overlays, outline glow, radar, and world markers.
Camera & reliability
Added selectable Dollycam path markers and improved camera interpolation to prevent overshooting.
Improved rotation snapping, small-object selection, and crowded timeline key editing.
Fixed animation-preview rendering issues, FSR pose ghosting, and several editor input and focus problems.
v0.9.2
Timeline & editor
Added box selection across timeline tracks, with Shift to add keys and Ctrl to toggle them.
Selected keys can be moved together without changing their spacing. Moving, duplicating, and deleting a selection each use one undo step.
Fixed editor and gizmo shortcuts firing while typing in text fields.
Recording & playback
Bot recordings now include full body poses and weapon animation for actors outside the camera view.
Recordings are written to compressed chunks on disk to keep memory use down during long takes.
Fixed a recording failure caused by frame data changing while it was being saved. Older demo formats remain supported.
Fixed take loading and Driver camera targeting when working with multiple cars.
Vehicles
Added the Nissan Altima and Dodge Durango.
Added passenger seats and boss/cultist occupant presets alongside created, POV, and recorded actors.
Added per-seat occupant replacement and removal. Recorded actors return when removed from a vehicle.
Added shared body-paint controls and grouped controls for headlights, taillights, and running lights.
v0.9.1
Editor
Reworked the Num8 home screen and navigation.
Num2 and Num8 now share appearance settings, including palettes, accent colors, and panel opacity.
Added visibility toggles for light markers, light ranges, gizmos, selection bounds, and motion paths.
Fixed Space play/pause not responding while moving the free camera.
Camera & weather
Fixed exposure values producing black or inverted output.
Fixed manual depth-of-field focus being overridden by the game's focus target. Disabling an effect now restores its original settings.
Fixed motion blur controls and reset effect history when seeking, looping, or switching cameras.
Weather presets now apply when selected. Switching back to Game Weather restores the game's weather and fog.
Vehicles
Added Drive & Record, with practice driving, separate vehicle takes, and a HUD for speed and gears.
Added the BMW M5, Duke69, and Toyota pickup.
Added garage controls for paint, materials, lights, handling, and powertrain settings.
Added driver selection, hand and foot positioning, and a cockpit camera.
Fixed route previews and playback following different curves. Improved steering through bends.
Improved engine audio, steering response, road contact, and collisions.
v0.9.0
Added
Added the first car, the Ferrari 308 GTS, used in Satari in a Ferrari.
Added route drawing on map surfaces with editable waypoints.
Added route playback and scrubbing on the demo timeline.
Added speed keys in MPH for acceleration and braking along a route.
Added wheel steering, rotation, and ground following.